Àdigfoj Gíhm (/ˈədig/ /foj/ [squirrel] [wild]) is a subtropical Large City located in the Tstifur Region of the Tetburland.
The name Àdigfoj Gíhm is derived from the Goblin language, as Àdigfoj Gíhm was founded by Keindrean, who was culturaly Tauran.
Climate
Àdigfoj Gíhm has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 21°C (69°F). Àdigfoj Gíhm receives an average of 268 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Àdigfoj Gíhm covers an area of nearly 58 km2 (23 mi2), and an average elevation of 232 m (761 ft) above sea level.
Overview
Àdigfoj Gíhm was founded durring the early 10th century, by Keindrean. The establishment of Àdigfoj Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Àdigfoj Gíhm's construction back out of the project. Keindrean pushed on reguardles, and Àdigfoj Gíhm was finished, but starts off as a terible place to live.
Àdigfoj Gíhm was built using the conventions of Tauran durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Àdigfoj Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Àdigfoj Gíhm is buildings are speckled and packed arround broad cobblestone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Àdigfoj Gíhm's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Unfortuantly, these boondoggle-of-a-fortified wall are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Àdigfoj Gíhm shows Àdigfoj Gíhm as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Àdigfoj Gíhm places a lot of value on education and being a learned individual, or at least, faking it.
Civic Infrastructure
Àdigfoj Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Àdigfoj Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Àdigfoj Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Àdigfoj Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Àdigfoj Gíhm's parks.
Àdigfoj Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Àdigfoj Gíhm.
Àdigfoj Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Àdigfoj Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Àdigfoj Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Àdigfoj Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Àdigfoj Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Àdigfoj Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Àdigfoj Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Àdigfoj Gíhm's public wards, blessings, and other arcane systems.
Àdigfoj Gíhm has an Scientific Academy which provides higher education in the natural sciences.
Àdigfoj Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Àdigfoj Gíhm's grid is powered by mana accumulators.
Àdigfoj Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Àdigfoj Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
Àdigfoj Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Àdigfoj Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Àdigfoj Gíhm's natural decorations nor waterways.
Àdigfoj Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Àdigfoj Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Àdigfoj Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Àdigfoj Gíhm's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
In Àdigfoj Gíhm all of the cats speak in a dead language.
Àdigfoj Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Truename Magic energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 25
Farmers: 45
Farm Laborer: 62
Hunters: 47
Milk Maids: 35
Ranchers: 17
Ranch Hands: 34
Shepherds: 36
Farmland: 55053 m2
Cattle and Similar Creatures: 3432
Poultry: 41187
Swine: 2745
Sheep: 137
Goats: 27
Horses, Mounts, and Beasts of Burden: 1372
Craftsmen
Arms and Toolmakers: 26
Blacksmiths: 29
Bookbinders: 16
Buckle-makers: 18
Cabinetmakers: 34
Candlemakers: 45
Carpenters: 42
Clothmakers: 36
Coach and Harness Makers: 14
Coopers: 35
Copper, Brass, Tin, Zinc, and Lead Workers: 19
Copyists: 13
Cutlers: 11
Fabricworkers: 31
Farrier: 83
Furriers: 8
Glassworkers: 47
Gunsmiths: 27
Harness-Makers: 13
Hatters: 26
Hosiery Workers: 9
Jewelers: 15
Leatherwrights: 36
Locksmiths: 13
Matchstick makers: 21
Musical Instrument Makers: 19
Painters, Structures and Fixtures: 18
Paper Workers: 19
Plasterers: 18
Pursemakers: 23
Roofers: 14
Ropemakers: 13
Rugmakers: 13
Saddlers: 24
Scabbardmakers: 28
Scalemakers: 14
Scientific, Surgical, and Optical Instrument Makers: 8
Sculptors, Structures and Fixtures: 12
Shoemakers: 13
Soap and Tallow Workers: 45
Tailors: 94
Tanners: 16
Upholsterers: 20
Watchmakers: 19
Weavers: 45
Whitesmiths: 11
Merchants
Adventuring Goods Retellers: 9
Arcana Sellers: 9
Beer-Sellers: 19
Booksellers: 21
Butchers: 38
Chandlers: 36
Chicken Butchers: 36
Entrepreneurs: 13
Fine Clothiers: 35
Fishmongers: 36
Florists: 8
Potion Sellers: 23
Resellers: 50
Spice Merchants: 19
Wine-sellers: 27
Wheelwright: 22
Woodsellers: 12
Service workers
Bakers: 65
Barbers: 58
Coachmen: 19
Cooks: 57
Doctors: 26
Gamekeepers: 21
Grooms: 12
Hairdressers: 45
Healers: 36
Housekeepers: 37
Housemaids: 80
House Stewards: 40
Inns: 13
Laundry maids: 22
Maidservants: 52
Nursery Maids: 24
Pastrycooks: 44
Restaurateur: 57
Tavern Keepers: 59
Specialized Laborer
Ashworkers: 18
Bleachers: 12
Chemical Workers: 7
Coal Heavers: 26
In-Town Couriers: 34
Long Haul Couriers: 29
Dockyard Workers: 28
Gas Workers: 6
Hay Merchants: 11
Leech Collectors: 36
Millers: 29
Miners: 30
Oilmen and Polishers: 21
Postmen: 28
Pure Finder: 18
Skinners: 35
Sugar Refiners: 7
Tosher: 21
Warehousemen: 42
Watercarriers: 29
Watermen, Bargemen, etc.: 44
Skilled Laborers
Accountants: 17
Alchemist: 20
Clerk: 28
Dentists: 14
Educators: 37
Engineers: 19
Gardeners: 13
Mages: 10
Plumbers: 14
Pharmacist: 15
Professors: 5
Scientists: 10
Wizards: 5
Civil Servants
Adventurers: 13
Bankers: 18
Civil Clerks: 31
Civic Iudex: 15
Consultants: 8
Exorcist: 32
Fixers: 15
Kami Clerk: 26
Landlords: 27
Lawyers: 16
Legend Keepers: 22
Militia Officers: 171
Monks, Monastic: 44
Monks, Civic: 42
Historian, Oral: 33
Historian, Textual: 15
Policemen, Sheriffs, etc.: 29
Priests: 57
Rangers: 18
Rat Catchers: 20
Scholars: 21
Spiritualist: 24
Slayers: 7
Storytellers: 51
Military Officers: 47
Cottage Industries
Brewers: 41
Comfort Services: 49
Enchanters: 15
Herbalists: 15
Jaminators: 49
Needleworkers: 47
Potters: 23
Preserve Makers: 39
Quilters: 19
Seamsters: 72
Spinners: 41
Tinker: 15
Weaver: 33
Artists
Actors: 15
Architects: 5
Bards: 21
Costumers: 8
Dancers: 16
Drafters: 8
Engravers: 11
Fine Furniture Carpenters: 6
Glaziers: 13
Inlayers: 13
Musicians: 39
Painters, Art: 7
Playwrights: 14
Sculptors, Art: 12
Wood Carvers: 44
Writers: 47
Produce Industries
Butter Churners: 42
Canners: 38
Cheesmakers: 50
Ice Merchants: 6
Millers: 27
Picklers: 23
Smokers: 17
Stockmakers: 15
Tobacconists: 21
Tallowmakers: 31
5136 of Àdigfoj Gíhm's population work within a Foundational Occupation.
276 work in Agriculture
1153 work as Craftsmen
413 work as Merchants
767 work as Service Workers
511 work as General Laborers
207 work as Skilled Laborers
802 work as Civil Servants
458 work in Cottage Industries
279 work as Artists
270 work in Produce Industries
7495 of Àdigfoj Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1098 (8%) are noncontributers.
Points of Interest
Àdigfoj Gíhm is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Àdigfoj Gíhm sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.
Àdigfoj Gíhm makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the early 2nd century Àdigfoj Gíhm was struck by a devistating earthquake. The quake brought ruin to Àdigfoj Gíhm, which lost 162 people, 153 livestock, and 36 buildings in the earthquake. The day of the quake is remembered by many as Anguish's Day.